Exploring The World Of Blur

Friday, April 9, 2010

I DON'T KNOW The Role-Playing Game

This Role-Playing Game (RPG) is designed to be a very simple system ideally suited to a single-evening adventure. It was written to provide an RPG where an adventure can be designed and run with little preparation from the Game Master (GM), and where character creation can be finished within a few minutes by experienced players. New characters can be introduced and removed with ease, so a steady gaming group is not necessary. Indeed, GMs are encouraged to take turns running the game so that no one GM burns out on it.

Why the I DON'T KNOW system? I wrote this game hoping to eliminate some of the evenings where no one could settle on a game to play.



"What do you want to play tonight?" "I don't know."


And so it begins. Read more at:

http://www.cepheid.org/~kiz/idk.html

Lacuna: Part 1-The Creation Of The Mystery And The Girl From Blue City

Although not a freebie this indie is full up with great ideas (seemingly a mix between Harsh Realm and Cold War era Soviet trappings) it merits a look for someone looking for something to help work their way up to Normality (Which I still consider to be the best example of Blur ever).

Below I have tried to bring some sense of the game play to your attention in case you wonder if this is worth a buy or not.

http://rpgblog.typepad.com/rpg_blog/2005/10/lacuna_part_i.html
http://forum.rpg.net/tags.php?tag=lacuna
http://www.dreadgazebo.com/lacuna/
http://forum.rpg.net/showthread.php?t=409373
http://forum.rpg.net/showthread.php?t=463336
http://forum.rpg.net/showthread.php?t=412532
http://forum.rpg.net/showthread.php?t=425383
http://forum.rpg.net/showthread.php?t=411524
http://forum.rpg.net/showthread.php?t=385684
http://forum.rpg.net/showthread.php?t=371133
http://forum.rpg.net/showthread.php?t=365941
http://forum.rpg.net/showthread.php?t=270337
http://forum.rpg.net/showthread.php?t=110848
http://memento-mori.com/lacuna/

Apologies for the brevity in the opening. The large glowing piece I had written to open this entry was destroyed during the OS crash. I'm not just tossing this off, it is a far more interesting game than I have had time to write about again. And just maybe it can inspire your own Blur campaign.

I will write more on this latter if given a chance.

Tuesday, April 6, 2010

Time

So sometimes things take longer than you think.

Recovery is still underway but much improved from surgery. And finally a solution has presented itself to another problem, so that has been taking up a lot of time.

This blog has suffered and I'm still trying to contact a possible helper. But everything chugs along. At least I've been able to post a few worthy videos that walk that fine line.

I have enough material to do 500 posts. It just has to be typed and posted. It will be. If only the power of thought could accomplish this. God, the blog would be a constantly scrolling fountain of information.

Now I shall return to the churning sea of material and paddle toward the shore of organization. With any luck I will have a hold full of goodness when I make land.

Keep the faith. The key is forthcoming...

Wednesday, March 17, 2010

Update

So time flies when you're having...no...wait a minute...that's not right.

So with another surgery just over a week away I will drop a few thoughts to keep this trickle running.

I'm thinking of taking on a helper. There are a million things to be done and if I just had someone to sort things it would be a tremendous help. So I'm thinking of calling someone up and seeing what we might work out.

After finally sorting the data after the OS crash and making backups I am finally getting back to writing material and getting things ready for both Blurred Vision and the 2 blogs. I have a ton of video to post at the Tumblr site and have almost got a Lacuna article/resource page ready to post. Now if I could just get around to printing out the OpenD6 material and studying that I think I might write a set of guidelines for using it with Blur. Remember, from Normality to whatever system you are most comfortable running they will all work with Blur. That's the whole idea. No need to learn 500 pages of new rules. The story is the thing and the adventure of creating that story the fun of it all for GM and player alike.

Thursday, March 4, 2010

Something fresh from RPGnet

REVIEW OF Time & Temp - Unbound Edition

Time & Temp is a new game that I heard about on Indie Press Revolution’s podcast and I knew immediately I had to try it out. The game is simultaneously about time travel and soul crushing temp work. Set in the modern day, the player characters are temps who work for Browne Chronometrics, a company that fixes temporal anomalies. Since the more important a person is, the more their presence messes up time, they logically send temps as the least important people imaginable back in time to fix problems.

-Robert Dushay

Read The Whole Review

Thought this sounded interesting.

Wednesday, March 3, 2010

CIGARETTE BOY "A Mock Machine Mock-Epic"

This piece was nearly finished when the great dual OS collapse occurred. I had hoped to bring the target a little close to gaming material faster but I am having to re-create most of those notes from scratch. So for the time being I will introduce those unfamiliar to the world of Cigarette Boy.

"In a future world of perpetual war and corporate subjugation, an AI Agent is summoned by its owners to initiate a data search in the world's electronic "Metasource Omnifiles." Its assignment is to put together a dossier on a mysterious rogue known only as "Cigarette Boy." Trouble is, the AI is having a bad day, feeling a little under the weather, not actually up to snuff. If the truth be told, our agent has become, by some strange twist of neurons, totally deranged! Instead of assembling the usual tidy "hyperdocument" of "print scans," "vidfiles," and background data, the AI spews forth a horrific mass of jargon, ephemera, and frustratingly tiny fragments of useful information. It seems to have found the right crypt, but exhumed the wrong corpse."

-Darick Chamberlin

So begins one of the first encounters with a work that defies description. If Blur has a first novel this may be it.

"START :
START SOLOPRINT 'E-CODE' FUGITIVE AUTOSCHEMATIC OF X-STATION PROTONOVEL OUTLINING "C" : [RECRUIT NUMANGA COPYCAT SKIM SACCADES : ACOLLIDE I.D.C. AUTOSCHEMA VIA ELEVENTH HOUR REBEL IONS : IGNITE OVERCLEVER COPYCAT PHAROAH SCANS IN "CIGARETTE BOY" SEQUENCE CUTS VIA DYMOSAURICK RE-EXPLODERS] : INVESTIGATIONS IN PANGELIC GLASS CUTS PARTIALLY THROUGH THE 'ATOMEROTIC EYETALIER' : DEVELOPED AS PROPOSAL PROPERTY ALONG SKIM "C" TRAJECTORIES TO E65813 AND PROPOSED AS MOCK SOLOPRINT TO THE MACKERT CORPORATION : [FLAG AND FILE 'THE MACKERT CORPORATION'] : START : ADD 9O DOCUMENTS FROM THE UMBILICO CHESSBOARD ANTI-MACHINERY GRID : ADD ALL THREE ACOLLIDED 'LAVA' GRIDS : [DIAL-UP AND SCAN] : "

Challenge yourself to the material as written or try out the machine like podomatic audio version. An important and striking work that points towards new directions in the future of the written word and the manner in which we use and understand it.

Cigarette Boy Links

http://www.cigaretteboy.com/
http://www.evolutionzone.com/kulturezone/c-g.writing/cigarette.boy.txt
http://www.streettech.com/bcp/BCPgraf/Media/cigaretteboy.htm
http://www.noisetank.com/cigaretteboy/

CIGARETTE BOY
"A Mock Machine Mock-Epic"

http://cigaretteboy.podomatic.com/

Tuesday, March 2, 2010

In Todays Scenario

Suicide puppet attempts to traverse his living room , aided by his last surviving kitty, to retrieve the Amoxicillin from the bathroom while watching the thunder snow.

Will he beat the cold and flu like symptoms? Will the anti-biotic cure him or just make him itch? Will his abode be once again cut off from the outside world by solid sheets of ice?

Stay tuned!