Exploring The World Of Blur

Wednesday, July 14, 2010

Hooked Again

I couldn't believe the date on that last post, but a lot has been happening and since I've been bitten by the P&P rpg bug yet again I have to ride this pony all the way to the end of the track.

I realized that with all the commotion going on about the OSR that I felt at home in again in the community.

Granted, there are a lot of naysayers who seem to think that old school gaming can't be fun but I just feel bad for them. All they ever seem to do is sit around and complain about characters they can't seem to get right or how combat is too complicated.

Isn't this about "the game is what you make it"?

So I have brushed off a few projects and broke out a few binders filled with notes from 2 fantasy campaign settings that I feel compelled to work on and release under the OGL just as soon as I figure out what system to lean them toward. Or maybe just make it generic so anyone running an old school rules set (original, clone or otherwise) can benefit from them.

That doesn't mean work has stopped here on Blur-rpg. To the contrary, The first Blurred Vision is nearing final compilation and I am working on a set of custom rules to provide a simple engine to play Blur if you have no other particular favorite.

I wish all this were happening a little faster and trust me, I don't sleep a lot these days, but I'm dancing as fast as I can. I have a few test runs to make with my file storage service and then we can get on with it.

I appreciate everyone's patience during this period. This work has been the bright spot in an otherwise dismal year.

Chin up, the weirdness will soon begin. Strap in and enjoy the ride :)