Exploring The World Of Blur

Friday, October 8, 2010

Normality Co-Author Speaks

After a period of life induced silence the dark masters of the ergodic beast known as Normality have resurfaced with news of new projects.

I recently contacted one of the creators of Normality, Hugh Dingwall, to see what was new and got the 411:

“The one thing I've done and finished is to set up Normality on Issuu so if you go to: http://youarenowunderthecareofthegoatplan.synthasite.com/normality.php you can see a wee "virtual book" version with turnable pages and stuff. Cute, but hardly world-shaking. Aside form that I have a couple of projects on the go.”

“Cassandra is a prequel to Normality loosely based on the premise that players are people who can sense the cataclysm that brings about the world of Normality coming, but they can't articulate their foreboding. So it'll be another doom-fest as people try to interpret their vision in a way that other people can understand, and almost certainly fail and go crazy. “

“Harmony is the working title of another game I'm working on with my brother, based around the idea of indulging in and reinterpreting standard high-fantasy tropes. The idea is to have a world where the default state is peace - everything chugging along in, well, harmony, and the players' job being to fix it. That means no evil or unplayable races etc. Instead, every race has a default philosophical outlook which is morally neutral - morality needs to come from players etc.”

He added:

“Harmony is a The Brothers Dingwall project, that being the name we put out The Penguin Harlequinade under. That just marks it out as being a bit lighter in tone than Normality-related stuff. Which, as you can imagine, is not that hard to achieve.”

Hope I’m on the list for the first sneak at Cassandra :)