Exploring The World Of Blur

Friday, December 31, 2010

That Time Of Year

It's that time of year when we look back and want to cry or scream for joy. There's been a bit of both here but overall it has been a trying year.

Blur is a simple concept that I think becomes overly complicated due to the breadth of its nature. But it is easy when you remember this-Blur is the line to stand on between reality and fiction, or non-reality if you like.

Blur is films like Inception and Moon, books like Scorch Atlas and Motorman (still a classic), ARGs (Alternate Reality Games), Transhumanism like Eclipse Phase, Jeepform, Norwegian style, Story games and Game poems.

Between the rise of sheer inventiveness and ingenuity of the indie scene and the explosion of the Open Gaming Content / Open Gaming License (OGC / OGL) scene gaming has taken on a whole new life, one that many can't get their heads around yet. We can play anything from an Original Edition fantasy game to something so abstract that many gamers don't recognize it as a game.

And that is the literal definition of AWESOME.

With the advent of the Virtual Table Top and online services that match players up it is possible to play any game any time from nearly anywhere in the world.

Wow.

May your 2011 be filled with excitement and joy of living and gaming and, as us old grognards like to say, may you always roll natural 20's.

Peace

Saturday, December 18, 2010

Apologies

I would like to apologize to the many folks who are supporters of this blog and it's lack of attention.

The hardware / software problems that started off as bad were found to be much worse than expected so I have had to regrow the BLUR concept and coverage from the ground up. It doesn't help that I also decided to finish a system and epic series of adventures for a fantasy rpg a decade in the works.

Don't think I have forgotten about this place or the people who make it special. I set my resolution to be if I can't get my own BLUR material up then I will point readers in the direction of the bleeding edge of role playing in the meantime. There is so much excellent work being done out there that I am stunned sometimes by the level of cleverness and ingenuity that goes into the work.

The work I am seeing is so far ahead of its time it's almost hard to believe how far rpgs have come since those small groups of gamers first sat down at the table in the early '70's.

Here's to the new year and I hope to get much more accomplished here on the blog.

For those who have stuck with me I offer my thanks.

And a big thank you to Hugh Dingwall for getting me back in the game (pun intended :)